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SEGS - Super Entity Game Server

SEGS is the Super Entity Game Server. It is a free, open source (under the terms of the BSD License), cross-platform, and object-oriented suite of protocols and services designed to interface with popular super hero themed MMORPG clients. SEGS is written in C++ and facilitates common MMORPG functionality such as account and character storage to a database, account and character retrieval from a database, secure client authentication, client movement in a virtual world, and client chat.

User Talks about What CoX Means to Him

August 22, 2019, 11:18 pm

Over on the City of Heroes subreddit, user BoldArch shared what City of Heroes means to him and thanked the SEGS group for the work we're doing on the project. It was such a cool story, I felt it should be shared.

Head over to the SEGS Forum to read more..

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SEGS DoxyGen Support

August 22, 2019, 11:18 pm

We've added DoxyGen support for SEGS, you can can now get updated documention about the code. This should make it easier for any volunteers who want to submit code, or people who just like getting into the nuts and bolts of things, to see what is going on with SEGS. If you have questions, feel fre...

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A Statement For The Record...

April 18, 2019, 4:24 pm

It appears that there is information going around that is incomplete and we wanted to set the record straight.

It has been said that the SEGS team has the AuthServer from the CoH source code. One of our contributors had an archive dropped on him while he was moderating the voice chat. When he rea...

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SEGS v0.6.0 - Outbreak Is Now Available

October 31, 2018, 6:37 pm

The Super Entity Game Server team is proud to announce the release of the next version of our server!

Windows Binary - SEGS_0_6_0.zip

Source Code - .zip

Source Code - .tar.gz

WARNING We have a confirmed "Outbreak" of SEGS v0.6.0.

Be aware that it has a slew of new dangerous features:

...

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SEGS First NPC Generator Test

August 16, 2018, 6:23 pm

Head Codemonkey Nemerle5, has been doing work with the NPCDrones generator. It still needs work and parametrization ( types /attributes of spawned npcs etc.) but as you can see, work is moving along.

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