Prerelease of version 0.4.0

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nemerle
Posts: 396
Joined: Thu Jan 10, 2013 3:40 pm

Prerelease of version 0.4.0

Post by nemerle » Mon Mar 12, 2018 1:19 pm

WHAT'S NEW
  • loads of broxen's code :D, including, but not limited to [ chat, slashcommands, entity orientation, etc]
  • minimal LUA support
  • more tooling
  • AuthExerciser - a testing utility, implementing client authorization
  • some preliminary work on client patching.
  • TODO: add more here
broxen's lists
Some known bugs What still doesn't work (not bugs per say, but unimplemented features)
  • Animations are not implemented. The server is unaware of animation state, and thus other clients will not see animation changes (I can't see anyone else "run" or "fly")
  • Entity movement is still wonky, with rubberbanding. Need to implement entity interpolation. See issue #94 https://github.com/Segs/Segs/issues/94
  • Server has no sense of map geometry, so no collision detection, or gravity, etc. This is being worked on by Nemerle, and can be followed at issue #81 https://github.com/Segs/Segs/issues/81
  • GUI, Options and Keybinds are not saved to database. This will happen in my next big pull request (est. March 25th)
  • Powers are not implemented
  • Buffs are not yet implemented
  • Inspirations are not yet implemented
  • Contacts, NPCs, and mobiles are not yet implemented

http://segs.nemerle.eu/prerel-0.4.0.zip
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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broxen
Posts: 53
Joined: Tue Jun 07, 2016 8:26 am
Location: USA
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Re: Prerelease of version 0.4.0

Post by broxen » Mon Mar 12, 2018 5:52 pm

These lists are not exhaustive. Feel free to add to this.

Some known bugs What still doesn't work (not bugs per say, but unimplemented features)
  • Animations are not implemented. The server is unaware of animation state, and thus other clients will not see animation changes (I can't see anyone else "run" or "fly")
  • Entity movement is still wonky, with rubberbanding. Need to implement entity interpolation. See issue #94 https://github.com/Segs/Segs/issues/94
  • Server has no sense of map geometry, so no collision detection, or gravity, etc. This is being worked on by Nemerle, and can be followed at issue #81 https://github.com/Segs/Segs/issues/81
  • GUI, Options and Keybinds are not saved to database. This will happen in my next big pull request (est. March 25th)
  • Powers are not implemented
  • Buffs are not yet implemented
  • Inspirations are not yet implemented
  • Contacts, NPCs, and mobiles are not yet implemented
-broxen

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