Feature wishlist

What would you like to see in CoX project ?
coxemu_forgotten_user
Posts: 150
Joined: Thu Jan 01, 1970 12:00 am

Post by coxemu_forgotten_user » Tue Mar 14, 2006 5:48 pm

[quote:938865e88e=\"Ping King\"]Up flight speed to like Super Speed at lvl 50.
Once you hit Level 50 you fly like superman speed. Nice treat for people who hit 50.[/quote:938865e88e]

I double this! And remove the bloody limiter on enhancements, please! :D

Additionally, I think all the characters overall stats should be boosted slightly, since COH doesn't feel so 'super' with its toned down rates. Also, mixing up villain levels in certain zones would be nice for players who like to travel. And, air battles. I want to see more enemies like the Sky Raiders literally 'in the air'. I hate dragging those things up from the ground just so I can pretend like my flight power is awesome for sky fighting.

coxemu_forgotten_user
Posts: 150
Joined: Thu Jan 01, 1970 12:00 am

Post by coxemu_forgotten_user » Sat Mar 18, 2006 11:34 pm

Super flight speed, Super run speed, Super Strenth, The top three im sure everyone would agree on enhancement wise is to be obtainable. However, Adding in custom missions to obatin such 3 power enhancements or powers. Should be a small custom chapter. Like trials of a super-human or something. Gradually make is easier and then make it harder and harder as you progress. When the CoH team needs a storyline/ideas on how I could script this. Lemmie know!

Tempestad
Posts: 7
Joined: Wed Mar 15, 2006 11:13 pm

Post by Tempestad » Sun Mar 19, 2006 2:17 am

My only wish is:

Please leave game as is, but add in your own custom costumes, badges, mobs, etc... and up the exp by like 5x or 6x or something along those lines....I think tha twould be great ^^

coxemu_forgotten_user
Posts: 150
Joined: Thu Jan 01, 1970 12:00 am

Post by coxemu_forgotten_user » Sun Mar 19, 2006 10:41 am

I think with the emulator you should be able to control the rates and what lvl the chars are etc. 8) :D

Ishikawa
Posts: 4
Joined: Mon Jan 30, 2006 10:56 am

Post by Ishikawa » Sun Mar 19, 2006 9:35 pm

I am for an editable skill system, means you could even change all the powers so that petrifying graze does damage for example. At least every one should be able to revert any nerfs, you certainly get help for skillset files for every issue so far, so that you could say, Movement Powers not in Combat *out*, Regen nerf *out*, tank nerf *in* something along those lines, just give us control, we do the rest.

And xp rate/inf rate/prestige rate modifiers are pretty standard for an emu as far as i'm concerned.

Just my 2 cents

Ping King
Posts: 78
Joined: Wed Feb 01, 2006 9:42 pm

Post by Ping King » Fri Mar 31, 2006 7:48 pm

Nerf Nerfs?

Captain_Cow
Posts: 9
Joined: Mon May 15, 2006 3:34 am

Post by Captain_Cow » Tue May 16, 2006 2:02 am

How about Randomly generated villains in CoH That have an actual army that invades Paragon City once in a while?

Edar
Posts: 89
Joined: Sun Aug 28, 2005 4:04 pm

Post by Edar » Tue May 16, 2006 2:40 am

that would b sweet! or vice-versa

Cubed
Posts: 25
Joined: Wed May 31, 2006 1:53 am

Post by Cubed » Fri Jun 09, 2006 9:34 pm

i say boost fly speed, increase exp and money gain(cant remember...believe its called infulence)....and...uhh....slightly boost stats if possible

Aurex
Posts: 6
Joined: Sun Nov 19, 2006 1:36 am

Post by Aurex » Sun Nov 19, 2006 3:11 am

I don't really want anything changed. Cryptic tried to listen to the balance issue lobbyists, and we got ED.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest